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Final Fantasy XIII
50%
I’m so old, I can remember when Final Fantasy VIII came out and everybody complained about it. Too sappy compared with VII, they said. The same thing happened with IX (too juvenile), X (too linear), definitely XI (an MMO?!), and, of course, Final Fantasy XII (new-fangled battle system). It’s a funny thing: every time a Final Fantasy game comes out, some fans rush to declare it inferior to their favorite entry in the series — which usually turns out to be the one they played when they were 13 years old. So it’s no surprise that Final Fantasy XIII has also been taking its licks.
Truth is, almost every game in this ceaseless series has experimented to some degree. FFXIII innovates by streamlining. Its focus is on the battle system; just about everything that doesn’t support the combat has been removed. Gone are the maze-like dungeons. Gone are the towns that provide safe haven. Gone is the world map; in its place is a rigidly linear dungeon crawl with preconfigured battles in set locations. The overhaul of the battle system is so complete, it’s unrecognizable. Also stripped down are the character-upgrade systems. Time will tell where fans come down on FFXIII. Approach it with an open mind and odds are, you’ll find something to like. READ MORE: Review: Final Fantasy XIII, by Mitch Krpata
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